Our promo video is finished! please share this video with whomever you’d like.
Also, as we briefly mentioned during the last post, our final showcase (the KMT Showcase) is coming up. The date is January the 19th, and the location is the HKU in Hilversum (Oude Amersfoortse weg 131). The showcase will be starting around 14.00, and we will be exposing our project the entire afternoon. But there is more, much more. Not only our team will be presenting their results on this day, all the 4th year students at the HKU will be exposing their projects as well (so what they were making during the time we worked on our Light Gun). So everyone slightly interested, come over, entrance is free!
And for those not yet convinced, we are presenting our promo video:
So after our success at Bring your own Screen, we took our insights and started working on a new prototype, that we could use for our fourth experiment. We applied a certain toughness factor into the lamps. This meant that some lamps required more shots to turn off. A toughness factor can also be used to dim the light, and set the mood during your very important date, without coming over all too corny. But we have tried to find out whether people actually like this toughness factor during the last experiment. During the last experiment we found out the feedback from our gun and from the lights weren’t sufficient to make a conclusive choice whether we wanted to keep this factor in the gun or not.
So we went to Mediamatic, who gave us the opportunity to present at the 13th Ignite event. It was a big success, thanks to Mediamatic, and all the attandees. Although the gun didn’t work as it was supposed to, we still gained a lot of interesting insights. Below you can check our video.
And for those interested, Mashlab is presenting its LightGun for the final Showcase at January the 19th in Hilversum.
On the first of December we conducted experiment #3 at Bring Your Own Screen at Trouw Amsterdam. The conclusions of this experiment were extremely useful to us. So to everyone that helped us by giving feedback or just testing our technical prototype: thank you very much!
A few of the results you can find in our video below:
This Wednesday evening we got permission to experiment our Light Gun in the Bring Your Own Screen event at Trouw in Amsterdam. The permission came in last minute, but fortunately our product worked well enough for our 3th experiment. We took 4 lamps, the light gun, and other required materials to Amsterdam. The journey was a bit less than comfortable, but we made it.
Bring Your Own Screen began at 20:00pm, so the guests slowly entered. I think it was around 5 minutes after 8 when our first subject approached us, and we didn’t even have to motivate him to participate! The whole evening went quite smoothly, which was a nice bonus after a few days of hard work. We got recordings of the whole evening, and we’re planning on publishing the video of experiment #3 next week.
Also, next week on Thursday (the 8th) we will be experimenting with the Light Gun at the Utrecht Overvecht Shopping Mall. So if you’re in the neighbourhood, please do pay us a visit. You can find us at the big Christmas Tree!
And to close off, the journey to Bring Your Own Beamer…
Our team is now fully committed to create our first technical prototype. It will consist of a working gun – less fragile than the previous cardboard version – and three lights that people can shoot off. This prototype will be used as a basis to iterate on through experiments. This prototype we will improve, improve, improve during the coming month.
We will conduct an experiment with this prototype in which we will examine the use of the Lightgun in general. We will also experiment the toughness factor. This toughness factor exists of some lamps being ’stronger’ then others, depending on their energy usage. This experiment will also show us in which way we can apply the toughness to make the experience even more rewarding.
Peter managed to build a wooden version of the gun for this use within 2 days thanks to Fablab Amersfoort. This prototype consists of thin (4mm) layers of MDF that where drawn digitally and then cut out using a laser cutter. This way we can build the gun quickly, precise, cheap and firm. Because you can change layers it’s very flexible. Peter has created a “FabPublication” at the Fablab Amersfoort website, so you can get more information on how to build something like this yourself.
The past few weeks we have been doing research a little different then we are used to. Because this method has really proved its worth within our group we want to share the method with anyone reading this.
Just as the header points out, we call the method Sprint Research. And it goes as followed:
- As a group, you describe the topics that you need to know more about, it can be research into statistics, technical research, whatever you want.
- Then everyone within the group chooses at least 1 of the topics to explore. Until at least the most important topics have been covered.
- Then everyone individually sets out to do research at the topic at hand, with just one goal at hand, to find out how interesting this topic is. This research part may not take more then 1.5 days.
- All the results have to be summarized into a short presentation, no longer then 10 minutes.
- After the period everyone presents the topics back to the group, without documenting all topics entirely. This way we focus on the research and sharing instead of documentation, because we feel documentation isn’t that valuable when your working in a small team.
- This way the whole group gets a clear view of the importance of the different topics, and can decide to dig deeper into 1 or 2 topics, with more people, for a longer period.
All in all I must say, Sprint Research is really effective on the short run. It only takes 2 days at most, and the results are magnificent.
So far, we have covered our orientation research (finding out what the problem is all about), motivational research (how can motivation play its part in our project) and tech research (is it possible to do this) this way. Every time we came up with the right answers, and we never had a problem that we lacked research documents. The most important articles, books, and websites that we use, are always saved within the presentation.
So this is not telling you how to do research the next time, we’re just showing you another way it can be done!
The first user test supported us with a handful of great suggestions on how to proceed. We had the basic interaction which most people found really appealing, but now we had to strengthen the concept, and perhaps even add a few features. So we did some more brainstorm sessions, and researched more on questions like ‘Can we make this?’, or ‘Which game mechanics can we use to improve this concept?’. We combined the results in a MoSCoW and then spend almost the same time as we did brainstorming, on removing everything that wouldn’t strengten the concept. It is a method we have been using for a long time, and for everyone who is unfamiliar with this method, I’d like to explain how to work with a MoSCoW.
MoSCoW is used to define the importance of different parts of the concepts. It is used to specify the priorities within a project, and eliminate the features that aren’t really necessary. For instance, with our Light Gun, the fact that it can shoot off lights, is of vital importance, while the fact that the gun itself is shockproof, is much less important.
MoSCoW stands for Musts, Shoulds, Coulds, and Wont’s.
- Musts are the basics of the concept, the requirements to actually make it work.
- Shoulds are the features that should be part of the final product, but you are certain that you can finish the Musts.
- Coulds are the possibilities that may be in the concept, if there is enough time.
- And finally, Wont’s are the things that you’re not gonna integrate in the final product, but which may be useful to consider in the future.
Hey! We need your help!
We’ve started sketching possible style directions for the light gun (for more information about our concept, scroll down a post).
We made a poster with 10 different style directions, which you can see below. Now we are interested in finding out which styles you, yes you!, prefer. So take a look at our style directions and please comment on which style you prefer, and why! Please also add your age, because we mainly focus on people between the age of 25 and 35, so we know how well you fit in our target audience.
Thanks so much in advance!
Our first prototype, made especially for the Proof of Concept presentation, is up and running! We made a simple gun out of lego pieces and cardboard material, and placed the required electronics in there so it could shoot an infrared light when the trigger was pulled. Next to that, we placed a receiver on a desk lamp so the lamp would shut off whenever it was targeted by the cardboard gun.
After the presentation to the client, we decided to record the Proof of Concept and put it on vimeo. Behold, the result…
The last experience test was held in our own school. So most of the users that we approached were students of Art, Media or Music. This meant we had to take the results with quite a grain of salt.
Recently we have decided on a target audience, people of the age between 25 and 35, so now we can focus our experiments better. We decided to do another test but in a place where we would come across more people that would fit our target audience. We went to a small shopping mall near our school. After making sure we had permission we set everything up. Below you can see the result: